Once you've nailed industry, there's not too much to know about the city level. I then place heavy industry buildings one square away behind the workshops, so that all the houses are more than 4 squares away from them (meaning that they aren't limited to wooden huts). This means that the houses are within range of the workshop directly behind them and the ones across the road. ![]() ![]() This consists of a large crossroad, lined with (stone) houses, with workshops directly behind them. So from this, my pattern is to have an industrial area somewhere in the corner of the map, usually by a river. ![]() One of my most important discoveries was how to get industry to work, and through a lot of trial and error I discovered that:ġ) Workshops limit houses within 3 squares of it to single floor stone houses (the one above wooden huts).Ģ) Workshops need plenty of houses within 3 squares of them to actually produce anything.ģ) Workshops need to be within 3 squares of a heavy industry building to be affected by it.Ĥ) Heavy industry buildings limit houses within 4 squares of it to wooden huts.ĥ) The more villages you are connected to on the provincial level, the more you will produce. It took me a while to figure out, but the key, really, is to know how far buildings should be away from one another. I've developed a winning strategy that should see me through the whole game.
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June 2023
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